Shadow (Divine)
DPS
Permanent spirit summons, stuns, Rewind, and a Magical damage window make Shadow useful in both waves and boss pushes.
Our Anime Expeditions tier list ranks every unit from S tier (best) to F tier (worst), using current unit kits, patch information, and cross-checked findings from multiple current rankings and sources. Based on Release Meta.
Last reranked July 21, 2026 · By Leo, Tier List & PvP Analyst
Rankings cross-check current unit kits, patch information, and multiple current release sources. Read the full process on our Editorial standards.
6
S Tier
33
Units Ranked
4
Categories
0
Meta Changes
DPS
Permanent spirit summons, stuns, Rewind, and a Magical damage window make Shadow useful in both waves and boss pushes.
DPS
Takedowns build permanent damage and unlock Berserk, giving this physical carry an exceptional ceiling in long raids.
DPS
Copied ally attacks and Bleed-triggered bat follow-ups scale with a strong nearby carry, rewarding deliberate placement.
DPS
Arcane charge cycles add line, circle, and full-AoE follow-ups, with permanent spell scaling suited to long stages.
Support
Puppet Mark amplifies the strongest target, while Rewind and a blocking doll earn an S support slot in boss teams.
CC
Repeatable Slow keeps waves inside carry ranges; despite varied overall rankings, two role-based sources rate its control at S.
DPS
Giant form supplies burst and stone-wall stalls, but early release rankings vary on whether that setup reaches top-carry value.
DPS
Crimson Mark explosions and lingering pools pressure packed lanes, while the channelled line attack rewards careful timing.
CC
Toy summons block routes and burst on defeat, providing unusual lane control, though the one-placement setup is investment-sensitive.
DPS
Attacking varied enemy types builds permanent damage and critical chance, so Reaper peaks in long, diverse wave sets.
DPS
Cocoons stall and burst after enough hits, while String Sync earns A-level hybrid value in fast-attacking teams.
DPS
Wide Burn spreading helps grouped waves, but early release rankings vary sharply; B is conservative without Hollow support.
DPS
Austere Flames converts Burn into stronger hits, but Hollow drops sharply without another reliable Burn applier nearby.
CC
Reliable Freeze controls waves and the execute bonus helps finish weakened targets, offsetting otherwise average damage.
Support
An upgrade-scaling Magical damage buff is excellent beside Shadow or Elf Mage but provides little to Physical lineups.
Support
The team Physical damage buff improves 8th Sword and Lady Giant cores, but is inefficient in Magical-heavy squads.
DPS
Seize borrows damage for marked critical bursts, but early release rankings vary across three tiers, so C is conservative.
DPS
The boss damage bonus offers an accessible single-target niche, while ordinary waves expose Greed's limited coverage.
DPS
Repeated hits ramp damage against one target, making Scissor usable on bosses but awkward against spread-out waves.
Support
Regenerating shields protect nearby units from debuffs, a useful defensive niche with limited offensive contribution.
Farm
The 50% earnings bonus accelerates expensive upgrade paths in longer runs, at the cost of almost all combat value.
Farm
A starter economy option whose early release rankings vary by role; C preserves the farm niche without implying carry value.
CC
Early Slow can steady Story waves, but Salmon Sorcerer replaces this control role once available.
DPS
Serviceable early single-target damage is quickly outscaled, leaving little reason to invest beyond initial Story clears.
DPS
Basic wave damage can cover an early roster gap, but it lacks the scaling or utility needed for harder modes.
DPS
Straightforward early damage is easy to use, though modest coverage and scaling make replacement a priority.
DPS
Useful only as temporary Story coverage; higher-rarity AoE units offer better damage and stronger secondary effects.
DPS
Low launch-meta output limits this unit to the first Story steps before even common upgrades become available.
DPS
Basic ranged damage lacks a meaningful late-stage niche and should not receive scarce progression resources.
DPS
A short-lived starter attacker whose damage and coverage fall behind before demanding Story stages.
DPS
Simple early attacks fill an empty slot, but no notable control or scaling preserves a place later.
DPS
Accessible starter damage helps only at the outset and is outperformed by the first dependable rarity upgrades.
DPS
Limited damage and utility confine Rubber Boy to emergency early-roster use rather than sustained investment.
These are the highest-ranked units within their documented roles and modes in the current Anime Expeditions meta. Prioritize the ones that fit your team's needs.
DPS · Permanent spirit summons, stuns, Rewind, and a Magical damage window make Shadow useful in both waves and boss pushes.
PvE: 5/5 · beginner: 3/5
DPS · Takedowns build permanent damage and unlock Berserk, giving this physical carry an exceptional ceiling in long raids.
PvE: 5/5 · beginner: 2/5
DPS · Copied ally attacks and Bleed-triggered bat follow-ups scale with a strong nearby carry, rewarding deliberate placement.
PvE: 5/5 · beginner: 3/5
DPS · Arcane charge cycles add line, circle, and full-AoE follow-ups, with permanent spell scaling suited to long stages.
PvE: 5/5 · beginner: 3/5
Support · Puppet Mark amplifies the strongest target, while Rewind and a blocking doll earn an S support slot in boss teams.
PvE: 5/5 · beginner: 4/5
CC · Repeatable Slow keeps waves inside carry ranges; despite varied overall rankings, two role-based sources rate its control at S.
PvE: 4/5 · beginner: 4/5
Not everyone can get S tier units right away. These A/B tier units are easier to obtain and highly beginner-friendly, making them excellent choices while you work toward your endgame team.
Every unit on this list was ranked by Leo, our tier list & pvp analyst, by reviewing current unit kits and patch information, then cross-checking multiple current release rankings and sources. Placements weigh role value and mode fit, and conflicting early evidence is handled conservatively.
Damage potential
Single-target, AoE, damage-over-time, and scaling strengths described by the current kit.
Utility
Crowd control, debuffs, and buff support that change a fight’s shape.
Investment
Upgrade cost, setup time, team dependencies, and accessibility for a developing roster.
Versatility
How reliably the unit fills its role across the modes documented for the current release.
Disagree with a placement? Email [email protected] with the unit, mode, and evidence you found and we will review it. Read the full process on our editorial standards.
Top role value in current meta
Top picks
Solid choices
Situational use
Avoid if possible
Not recommended
Use it as a team-building reference rather than a replacement for roles. A balanced lineup still needs reliable damage, route coverage, and useful support or control for the mode you are clearing.
A useful Trait can improve a unit, but tier placement should reflect the unit's documented kit and role without assuming a specific reroll result. Compare Trait investment separately from the base unit.
Evolution can materially change a unit's performance or abilities, so the relevant form should be identified when comparing units. Do not assume an unevolved unit performs like its evolved form.
Not perfectly. Stage layouts, waves, and objectives can favor different roles, so a unit that helps early Story progression may have a different priority in Expedition or raid teams.